using System;
using UnityEngine;

[Serializable]
public class VPSceneController_0028Old_0029 : MonoBehaviour
{
	public virtual void Start()
	{
	}

	public virtual void Update()
	{
		if (Input.GetKeyDown(KeyCode.Alpha1))
		{
			Application.LoadLevel(0);
		}
		if (Input.GetKeyDown(KeyCode.Alpha2))
		{
			Application.LoadLevel(1);
		}
		if (Input.GetKeyDown(KeyCode.Alpha3))
		{
			Application.LoadLevel(2);
		}
		if (Input.GetKeyDown(KeyCode.Alpha4))
		{
			Application.LoadLevel(3);
		}
		if (Input.GetKeyDown(KeyCode.Alpha5))
		{
			Application.LoadLevel(4);
		}
		if (Input.GetKeyDown(KeyCode.Alpha6))
		{
			Application.LoadLevel(5);
		}
		if (Input.GetKeyDown(KeyCode.Alpha7))
		{
			Application.LoadLevel(6);
		}
		if (Input.GetKeyDown(KeyCode.Alpha8))
		{
			Application.LoadLevel(7);
		}
	}

	public virtual void Main()
	{
	}
}
